CFGs:

DKC3ReKoil.cfg : Auto Palette Assignment
DKC3ReKoilMA.cfg : Manual Palette assignment
DKC3ReKoilNA.cfg : No Palette assignment

Flags:
In the ".asm" file you can change these values that enable or disable functions:

    !BobOmbInteraction = 1
    !YoshiFireballInteraction = 1
    !YoshiStompingInteraction = 1
    !CapeStompingInteraction = 1
    !CapeInteraction = 1
    !FireballInteraction = 1
    !SpriteInteraction = 1

Constants:
In the ".asm" file you can change this:

    !MaxResistTime = $30	;Time used by the enemy when is knocked back
    !ResistXSpeed = $20     ;X Speed used by the enemy when is knocked back
    !RecoilXSpeed = $38     ;Player X Speed when is knocked back
    !RecoilYSpeed = $C0     ;Player Y Speed when is knocked back
    !ResistXFriction = $01  ;Friction used by the enemy when is knocked back

SFXs:
In the ".asm" file you can change these values to changes SFXs and if use 1DF9 or 1DFC:

    !DeadSFX = $52
    !DeadSFXAddr = $1DF9|!addr
    !HitSFX = $53
    !HitSFXAddr = $1DF9|!addr

Extra Bits:
    2 = Left Initial Direction
    3 = Right Initial Direction

Extra Byte 1:
    E PPP VVVV

        E: 
            0 => Palette is not affected by Global Color Palette Effect System
            1 => Palette is affected by Global Color Palette Effect System
        PPP:
            Palette used by the sprite if uses Manual Palette assignment or No Palette Assignment
            000 => Palette 8, 001 => Palette 9, ..., 111 => Palette F

        VVVV: Color theme

Extra Byte 2: 
    XSpeed. Use a value between $00-$7F.
